Welcome to the game of life! This game is based on John Horton Conway's famous cellular automaton, that he first published in 1970.
Conway's game of life is a simulation of a two-dimensional grid of cells, where each cell can have two states; either dead or alive. The simluation starts with an initial pattern, the so called first generation. Each cell in the next generation evolves, depending on the statuses of the cell's 8 neighbours, from applying three simple rules:
// give birth
if (cell. state === 0 && neighbours === 3) {
cellNextGeneration. state = 1;
}
// or let die
else if (
(cell.state === 1 && neighbours < 2) ||
(cell.state === 1 && neighbours > 3)) {
cellNextGeneration.state = 0;
}
In this game I have used Conway's game of life to simulate a universe with different cell types and patterns. The user, i.e. you, can control an object, that interacts with these cells. Some of the patterns are stable, some will change over time. You will need to find out, what types will affect you how.
Easy, peasy! Just wait a second, and ...
Congratulations, that's it! Just wait a second, and ...
Your goal is to get inside the black hole! But wait, in order to pass its event horizon, you first need to collect all items. Watch out for them, they might not be in this world...
Be careful on your way through this universe! There are different type of cells. Some could hurt you, but some could give you strength.
Use arrow left and right for navigation and up or down for acceleration and deceleration, respectively.